Divine District
Serious Roleplay · FiveM

Divine District Roleplay

A roleplay simulator where the systems are real.

Real hiring. Real courts. Real books. Real consequences. Most servers hand you a job menu and call it roleplay — we're building the machinery underneath it.

Test server open In development 18+ only Voice required Qbox framework Recruiting builders
§ 00
Where we are

Three people, building a city properly

We'd rather tell you exactly where this stands than sell you a launch date we can't hit.

The city isn't finished, and we're not pretending otherwise. We're a team of three building the systems properly before we call this launched — because a server that opens with a job menu and a promise is a server that's empty in six weeks.

What already works isn't a mockup. There's a functioning police CAD/MDT on an in-game tablet, a hiring pipeline that takes a real application from Discord through training to certification, a plate-reader and camera network, and a driving model tuned so a chase is about skill instead of horsepower.

This page is the whole plan. What's finished, what's being built, what's coming, and the rules we intend to actually enforce. If that's the kind of server you want to play on — or help build — the Discord is below.

The test server is up — come break it

Pre-release build

You don't have to wait for launch. The development build is open, and you're welcome on it — provided you understand exactly what you're joining. Expect bugs. Expect half-finished systems. Expect things to break while you're standing in them. That is the point: every problem you find is one that won't be there at launch, and telling us about it is genuinely one of the most useful things you can do right now.

Direct connect [ CONNECT ADDRESS — SET IN CONFIG ]

In FiveM, press F8 and type connect — or paste the address into the direct-connect box on the FiveM home screen.

Found something broken? Report it in the Discord. Our bug-reporting amnesty applies here too — tell us about an exploit and you will not be punished for it.

Notice — pre-release test environment

This server is an unfinished development build made available for testing purposes only. It is provided as-is and as-available, with no guarantee of uptime, stability, performance or continued operation. Features are incomplete and may be changed, disabled or removed at any time without notice. Characters, progress, items, vehicles, property and in-game currency may be reset, altered or permanently deleted at any time, without warning and without compensation — nothing created here should be considered persistent, and no purchase, donation or contribution entitles you to retain it. Availability of the test server is not a launch, and does not constitute a commitment to any release date, feature or roadmap item described on this page. The server rules apply in full during testing and are enforced. Participation is voluntary and at your own discretion.

§ 01
The pitch

The systems are the point

Anyone can copy a skin in a weekend. What takes months is a police department with a real hiring pipeline, an economy with real books, and investigations that genuinely depend on evidence.

Law enforcement

Real police work

A proper CAD/MDT — not a /duty toggle. Records, dispatch, investigations, and a camera and plate-reader network across the city that makes detective work genuinely possible.

Medical

Serious EMS

Injuries that mean something. Going down is a situation, not a respawn button, and the medics who show up are trained and certified.

Judiciary

Courts that function

Charges, process, and outcomes that stick. Statutes, warrants, cases and hearings — an arrest is the start of something, not the end of it.

Economy

Build your empire

Player-owned businesses, supply, staff, profit, reinvestment — on top of a real double-entry treasury. Your work compounds instead of resetting.

Criminal

Crime is real

Gangs, drugs, robbery. This is a city, not a police fantasy — the criminal side is a first-class part of the world, and it's what makes the police side worth playing.

Simulation

Realistic driving

Cars behave like cars. Supercars are fast; a box truck isn't. Police are tuned to reward skill and teamwork, not raw horsepower.

§ 02
The promise

The realism promise

This is the part we actually mean, so here it is plainly.

  • Cars are cars An average car tops out around 100–120 mph. A box truck does about 75. Supercars are genuinely fast — and a single police unit will not out-drag one on open highway. Catching it takes skill, coordination and the camera network.
  • Bikes trade for speed Fast, and they carry almost nothing. Good for running. Bad for hauling.
  • You can't carry a warehouse Limited slots and realistic weight. Backpacks and duffel bags matter. What you choose to bring is a real decision with real consequences.
  • Weapons hurt Damage is modelled on real cartridges. Combat isn't a health-bar contest — getting shot is close to the end of your day.
  • Consequences persist Records, charges, employment history and money are all written down and stay written down. Nothing meaningful vanishes on restart.

If you want a server where a chase is a driving contest and everyone's a superhero, this isn't it — and we'd rather you know that now.

§ 03
Roadmap

What's done, what's next

Nothing in the first column is a plan — it's running on our development server today. Nothing in the third column is a promise with a date on it.

Working now

  • Police CAD / MDTIn-game tablet with records, dispatch and department management
  • Hiring pipelineDiscord application → review → training → evaluation → certified, end to end
  • Plate readers & CCTVCity camera network with automatic plate recognition
  • Realistic handlingEvery vehicle class retuned; performance means something
  • Weapon damage pass50 weapons rebased on real cartridge ballistics
  • Inventory & weightSlots, weight, containers — carrying capacity is a decision
  • Phone & radioIn-character comms with proximity voice
  • Vehicle dealershipsBuying, ownership and financing

In build

  • Hackable camera networkPD-placeable surveillance that criminals can disable and techs can repair
  • EMS toolsetPatient care, treatment, transport and medical certification
  • DOJStatutes, warrants, cases, hearings and judicial approval flow
  • Criminal economyProduction, supply and distribution with real risk
  • Evidence & investigationsChain of custody that detectives actually work from
  • Custom interiorsPD, EMS and courthouse map work

Planned

  • City treasuryDouble-entry ledger, department budgets and real payroll
  • Player businessesOwnership, staff, supply chains, profit and reinvestment
  • Civilian careersJobs with progression that aren't just a money faucet
  • Prison & correctionsSentences that are content instead of a timer
  • Fleet overhaulReplacing the base-game vehicle set entirely
  • Public launchWhen the systems above are proven — not before
§ 04
Support

What support actually buys

The server runs on hardware we already own, so nothing here goes to hosting. Support goes to assets — the things we'd otherwise be building by hand for weeks, or going without.

Current goal

Police fleet assets & department creator

$0 of $200 goal
  • A proper emergency vehicle pack, so our police fleet stops looking like stock GTA
  • A department creation system to stand up PD, EMS and DOJ structures faster
  • Map and interior assets for the stations and courthouse we're building out

Support is voluntary and buys no in-game advantage — no items, no money, no priority, no perks that affect gameplay. It funds the city, not your character.

Transparency

Where the money has gone

Scripts & assets to date
~$261
Server hosting
$0 — self-hosted
Recurring service costs
~$12 / mo
Current goal raised
$0

Every purchase is recorded before it's made, with the free alternative documented first. We publish this because a donation goal without a ledger behind it is just an ask.

Support without leaving this page Ko-fi

Widget not loading? Use the Ko-fi page directly.

§ 05
Recruiting

We're looking for people

There are three of us. If you want to help build a city from the foundations rather than inherit someone else's, there's real room here — and your work will be visible from day one.

Development

Script developers

Lua, JavaScript, NUI. Custom systems on Qbox — the parts you can't buy off a store.

Development

Map developers

MLO and interior work. Police stations, hospitals, courthouses, business spaces.

Development

Vehicle developers

Liveries, models, handling and emergency fleet work. We're replacing the stock fleet.

Development

Uniform & EUP developers

Department uniforms, civilian clothing, and getting our departments looking like themselves.

Creative

Lore developers

The city's history, its institutions, its neighbourhoods — the reasons the place feels lived in.

Community

Staff & moderation

The promise on this page is enforcement. That only works with people willing to do it fairly.

Leadership

Heads of department

Police, EMS and DOJ leadership. Write the SOPs, build the ranks, train the people who join.

In character

Business owners

Founding operators for player-run businesses — in early, before the good locations are taken.

Anything else

Not on this list?

Bring it anyway. We'd rather hear what you're actually good at than have you squeeze into a job title we happened to write down.

§ 06
Rules

The rules, up front

These look like every other server's rules, because each one names a specific way people ruin a roleplay server. The difference isn't having unusual rules — it's actually enforcing ordinary ones.

Play a person, not a player.

Your character wants to survive, has fears, has a job, and has consequences. If your decision only makes sense because you know it's a game, it's the wrong decision. 18+. No ERP. No slurs. Moderated, and we mean it.

To be clear, because people always ask: "no ERP" is not "no crime." Gangs, drugs, robbery and violence are all part of this city — that's what makes police work worth playing. What we don't do is weird roleplay, and we don't tolerate a toxic community.

§ 1

Conduct — zero tolerance

These end your time here. No warnings, no ladder, first offence.
  • 1.1No ERP. No erotic roleplay, anywhere — in city, in DMs, on Discord. Not negotiable.
  • 1.2No slurs, hate speech or discrimination. Race, religion, gender, sexuality, disability. Never, including "in character".
  • 1.3No harassment or targeting. Following someone around to make them miserable is not roleplay.
  • 1.4No real-life threats or doxxing. Immediate permanent ban, no appeal.
  • 1.5No sexual content of any kind. Permanent ban and reported.
  • 1.6Respect out of character. Your character can hate someone. You cannot.
§ 2

Cheating and exploits

  • 2.1No cheats, mods, menus or injectors. Permanent ban.
  • 2.2No exploiting bugs. Found one? Report it. Using it is a ban; reporting it is appreciated.
  • 2.3No macros or automation for grinding, spamming or combat.
  • 2.4No modded or exploitative graphics. No seeing through walls, no removing foliage or fog.
  • 2.5Do not share exploits. Sharing is treated exactly the same as using.
  • 2.6One account per person unless staff approve otherwise.

Bug abuse — the one that gets people permanently banned

Using any bug, glitch or unintended behaviour to gain an advantage is bug abuse. It does not matter whether you found it by accident. The moment you realise something isn't working as intended, you stop and you report it — continuing after that point is a choice.

This includes duplicating money or items, clipping through walls and doors, inventory glitches, vehicle spawning or repair exploits, using death or disconnects to escape a scene, menu exploits, and repeating any action for money in a way that obviously isn't intended.

Self-report and you keep your account. If you find a bug — even one you already used — report it before we find it and you will not be banned for it. Anything gained gets removed, and that's the end of it. This is a genuine offer, and it exists for a selfish reason: a bug you tell us about gets fixed, and a bug you quietly farm damages everyone's city.

Duplication is treated more harshly than anything else because this server runs a real economy. Duplicated money doesn't just benefit one player — it devalues everything everyone else earned. Actions are logged and audited server-side.

§ 3

Core roleplay rules

These are the ones that actually get broken. Learn them.

  • 3.1Value of Life. Your character wants to live — act like it. At gunpoint at close range you comply; you don't pull your own weapon and hope.
  • 3.2Fear RP. Be genuinely afraid when there's reason to be. Outnumbered, outgunned, at gunpoint or bleeding out — behave accordingly.
  • 3.3New Life Rule. If you die and respawn, your character does not remember how they died. No returning to the scene, no revenge, no rejoining the situation.
  • 3.4No RDM. No attacking anyone without roleplay leading up to it. There must be a reason and there must be interaction first.
  • 3.5No VDM. Your car is not a weapon.
  • 3.6No metagaming. Using information your character doesn't have — Discord, streams, or coordinating outside the game during an active scene.
  • 3.7No powergaming. Don't force outcomes on other players or do things your character realistically couldn't. Give people a chance to respond.
  • 3.8No combat logging. Disconnecting during an active scene is a ban. If you crash, come back and finish it.
  • 3.9No FailRP. Stay in character. If you need to break it for a genuine issue, use a staff report rather than derailing the scene.

3.10 — You need a reason, and reasons expire

Every hostile act needs a roleplay reason that existed before you acted. "I felt like it" is not a reason, and neither is a reason you invented after staff asked. Initiation must be clear — a robbery starts with a demand, not with gunfire.

Once a situation ends, it's over. You cannot bank a grievance and cash it in whenever you like. If someone robbed you this morning, that is not a licence to shoot them tonight — the conflict is finished unless fresh roleplay starts a new one. Without this rule, servers rot the same way every time: two groups collect grudges until nobody can go anywhere without dying for something that happened three weeks ago.
§ 4

Crime and gangs

Crime is a first-class part of this city. It also has the most potential to be done badly, so it has the most structure.

  • 4.1Crime needs roleplay. A robbery is a scene, not a transaction.
  • 4.2Minimum police online for major crime — see the table below.
  • 4.3Cooldowns apply between major crimes.
  • 4.4Maximum crew size per scene — see the table below.
  • 4.5No cop baiting. Don't provoke police purely to start a chase.
  • 4.6Hostages must be roleplayed properly — and a hostage cannot be a friend volunteering to help you.
  • 4.7Gang conflict needs a reason. Ongoing beef, territory, a genuine dispute. Not "we felt like it".
  • 4.8Official gangs must be approved. Apply in Discord.
  • 4.9Green zones. No crime at hospitals, police stations or the courthouse.

Crime limits

CrimePolice onlineMax crewCooldown
Store / gas station1330 min
House robbery2330 min
Jewellery store3460 min
Bank3460 min

These scale with population. As the city fills out, the minimums go up — we'd rather start low and let the criminal side actually have something to do than copy numbers from a server ten times our size.

§ 5

Emergency services

If you wear the uniform, more is expected of you — that's the whole point of the departments here.

  • 5.1Follow your department's SOPs. They exist and they're enforced.
  • 5.2No abuse of powers. Your job is a responsibility, not a toy.
  • 5.3No corruption without approval from department leadership.
  • 5.4Off duty means off duty. No responding, no using department knowledge.
  • 5.5Medics are neutral. Do not attack, rob or interfere with EMS doing their job.
  • 5.6Pursue realistically. Tactics, coordination and skill — not tunnel vision. Sometimes you lose the car and follow the evidence instead.
  • 5.7No self-revive, and no using department resources for personal gain.
§ 6

Vehicles and driving

We tune this server for realistic driving, so drive realistically.

  • 6.1Drive like the car is real. No cornering at 100, no shrugging off a head-on collision.
  • 6.2A crash has consequences. Roleplay the injury and the damage.
  • 6.3Use the right vehicle for the job. A supercar is not an off-roader.
  • 6.4No stealing emergency vehicles without significant roleplay and staff-approved context.
§ 7

Characters and identity

  • 7.1Realistic names. A believable first and last name. No celebrities, no memes, no single names, no joke names.
  • 7.2No character mixing. Characters do not share knowledge, money, items or relationships.
  • 7.3You must be 18 or older. No exceptions, and staff may ask.
  • 7.4A working microphone is required. This is a voice roleplay server.
  • 7.5No impersonating staff, emergency services or other players.
§ 8

Reports, bans and appeals

Report in game using the report system, or open a ticket in Discord. Don't argue with staff in character — take it to a report.

Clip requirements — read this before you report

Clips must show sufficient evidence and be at least 5 minutes long. A 10-second clip of someone shooting you proves nothing. It doesn't show the five minutes before, which is almost always where the actual rule break — or the perfectly good roleplay reason — lives.

Your clip must include at least five minutes covering the lead-up, clear audio (most disputes are settled by what was said), and enough context for staff to judge without asking you what happened off-screen. A report without a qualifying clip may be closed without action — not because staff are being difficult, but because without the lead-up we're choosing between two people's memories, and that's how bad calls get made.

Set up a replay buffer now, before you need it. ShadowPlay, AMD ReLive, OBS Replay Buffer, Medal and the Xbox Game Bar all do it free. Set yours to at least five minutes and learn the shortcut — nobody ever has the clip they need if they start recording after the incident.

Punishment ladder

StepWhen
Verbal warningFirst minor break — most people just didn't know
Formal warningLogged. Repeat of a minor break
KickDisrupting an active scene, or ignoring a warning
1-day banSerious break, or a third warning
3-day banRepeat serious break
7-day banPersistent pattern
PermanentSections 1 and 2 — straight here, no ladder

Ban appeals go through a Discord ticket — one appeal per ban, reviewed by a staff member who was not involved. Staff decisions are final at the time; appeals are the correct route, not arguing in chat.

We enforce these. That is the whole promise of this server. If you think a rule was applied wrongly, appeal it — but expect them to be applied.
§ 07
Network

The wider network

The city is one of three things we're building. They share the same standard: show the real work, don't claim what isn't finished.

● Live & in development

Divine District RP

The city. Serious roleplay built systems-first — this site, and the server behind it.

projectdivinityrp.com

● In build

Divinity Scripts

The systems we build for the city, released as resources other server owners can run. Free and open where we can, properly supported where we can't.

divinityscripts.com

● In build

FiveM Script Reviews

Honest audits of the scripts we actually buy. We open the zip, check what's encrypted, read the code that touches your money, and publish what we find — including when it's bad.

fivemscriptreviews.com

Both of the above are in build and not yet live. They're listed here because they're where this project is going, not because you can visit them today.